# CameraPosition enumeration

Lists values that specify the direction from which the camera views the scene by default.

**Namespace:** [`Eremex.AvaloniaUI.Controls3D`](./index.md)  
**Assembly:** `Eremex.Avalonia.Controls3D.dll`  
**NuGet Package:** [Eremex.Avalonia.Controls3D](https://www.nuget.org/packages/Eremex.Avalonia.Controls3D)

## Declaration

```csharp
public enum CameraPosition
```

## Values

| name | value | description |
| --- | --- | --- |
| Front | `0` | The camera is placed along the positive Z axis and looks at the origin. |
| Rear | `1` | The camera is placed along the negative Z axis and looks at the origin. |
| Up | `2` | The camera is placed along the positive Y axis and looks at the origin. |
| Down | `3` | The camera is placed along the negative Y axis and looks at the origin. |
| Left | `4` | The camera is placed along the negative X axis and looks at the origin. |
| Right | `5` | The camera is placed along the positive X axis and looks at the origin. |
| IsoXYZ | `6` | The camera is placed along the diagonal that passes through the X, Y, and Z axes and looks at the origin. |

## See Also

* namespace [Eremex.AvaloniaUI.Controls3D](./index.md)

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