# Graphics3DControl.CoordinateSystem property

Gets or sets the handedness of the coordinate system in which the scene geometry is defined. The value determines the direction of the camera's Z axis, and therefore the sense of rotation, panning, and zooming.

**Namespace:** [`Eremex.AvaloniaUI.Controls3D`](../index.md)  
**Assembly:** `Eremex.Avalonia.Controls3D.dll`  
**NuGet Package:** [Eremex.Avalonia.Controls3D](https://www.nuget.org/packages/Eremex.Avalonia.Controls3D)

## Declaration

```csharp
public CoordinateSystem CoordinateSystem { get; set; }
```

## See Also

* enum [CoordinateSystem](../CoordinateSystem.md)
* class [Graphics3DControl](../Graphics3DControl.md)
* namespace [Eremex.AvaloniaUI.Controls3D](../index.md)

<!-- DO NOT EDIT: generated by xmldocmd for Eremex.Avalonia.Controls3D.dll -->
