# Graphics3DControlBase.Materials property

Gets the materials available to the scene. Each mesh refers to a material by the material's key.

**Namespace:** [`Eremex.AvaloniaUI.Controls3D`](../index.md)  
**Assembly:** `Eremex.Avalonia.Controls3D.dll`  
**NuGet Package:** [Eremex.Avalonia.Controls3D](https://www.nuget.org/packages/Eremex.Avalonia.Controls3D)

## Declaration

```csharp
public Graphics3DCollection<Material> Materials { get; }
```

## See Also

* class [Graphics3DCollection&lt;T&gt;](../Graphics3DCollection-T.md)
* class [Material](../Material.md)
* class [Graphics3DControlBase](../Graphics3DControlBase.md)
* namespace [Eremex.AvaloniaUI.Controls3D](../index.md)

<!-- DO NOT EDIT: generated by xmldocmd for Eremex.Avalonia.Controls3D.dll -->
