Graphics3DControl.CoordinateSystem property¶
Gets or sets the handedness of the coordinate system in which the scene geometry is defined. The value determines the direction of the camera's Z axis, and therefore the sense of rotation, panning, and zooming.
Namespace: Eremex.AvaloniaUI.Controls3D
Assembly: Eremex.Avalonia.Controls3D.dll
NuGet Package: Eremex.Avalonia.Controls3D
Declaration¶
See Also¶
- enum CoordinateSystem
- class Graphics3DControl
- namespace Eremex.AvaloniaUI.Controls3D