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Graphics3DControl.CoordinateSystem property

Gets or sets the handedness of the coordinate system in which the scene geometry is defined. The value determines the direction of the camera's Z axis, and therefore the sense of rotation, panning, and zooming.

Namespace: Eremex.AvaloniaUI.Controls3D
Assembly: Eremex.Avalonia.Controls3D.dll
NuGet Package: Eremex.Avalonia.Controls3D

Declaration

public CoordinateSystem CoordinateSystem { get; set; }

See Also

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