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MeshGeometry3D.Indices property

Gets or sets the indices of the vertices that form the primitives. The indices are optional when FillType is set to Points.

Namespace: Eremex.AvaloniaUI.Controls3D
Assembly: Eremex.Avalonia.Controls3D.dll
NuGet Package: Eremex.Avalonia.Controls3D

Declaration

public uint[]? Indices { get; set; }

See Also

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