MeshGeometry3D.MaterialKey property¶
Gets or sets the key of the material used to render the mesh. If the key is empty or unknown, the control falls back to its default material.
Namespace: Eremex.AvaloniaUI.Controls3D
Assembly: Eremex.Avalonia.Controls3D.dll
NuGet Package: Eremex.Avalonia.Controls3D
Declaration¶
See Also¶
- class MeshGeometry3D
- namespace Eremex.AvaloniaUI.Controls3D