CameraPosition enumeration¶
Lists values that specify the direction from which the camera views the scene by default.
Namespace: Eremex.AvaloniaUI.Controls3D
Assembly: Eremex.Avalonia.Controls3D.dll
NuGet Package: Eremex.Avalonia.Controls3D
Declaration¶
Values¶
| name | value | description |
|---|---|---|
| Front | 0 |
The camera is placed along the positive Z axis and looks at the origin. |
| Rear | 1 |
The camera is placed along the negative Z axis and looks at the origin. |
| Up | 2 |
The camera is placed along the positive Y axis and looks at the origin. |
| Down | 3 |
The camera is placed along the negative Y axis and looks at the origin. |
| Left | 4 |
The camera is placed along the negative X axis and looks at the origin. |
| Right | 5 |
The camera is placed along the positive X axis and looks at the origin. |
| IsoXYZ | 6 |
The camera is placed along the diagonal that passes through the X, Y, and Z axes and looks at the origin. |
See Also¶
- namespace Eremex.AvaloniaUI.Controls3D