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Material class

Serves as the base class for materials that define how a mesh is shaded.

Namespace: Eremex.AvaloniaUI.Controls3D
Assembly: Eremex.Avalonia.Controls3D.dll
NuGet Package: Eremex.Avalonia.Controls3D

Declaration

public abstract class Material : Control, ITexturedPbrMaterial

Public Members

name description
Key { get; set; } Gets or sets the key that identifies the material within the control. Meshes refer to a material by this key.

See Also

Used in articles